The Minaria Campaign
Kingdom of Hothior
The Kingdom of Hothior has long been the enemy of Muetar with both nations constantly struggling to gain control of the resources in the Windswept Downs. Although the two still skirmish both nations, along with Immer, make up the Northern Alliance, a treaty that was agreed and signed when it was decided to evict Kerad from the Roehaerg. The treaty now supposedly ensures each other’s safety against attacks from the large humanoid populations of the north and against the forces of Kerad. It is debatable if the treaty still holds and there is debate if to renew it.
The Kingdom of Hothior is a feudal nation where life can either be harsh or comfortable depending on the generosity and benign-ness of the local lord. People who reside in the towns are freemen and much of the nations wealth is to be found in these urban areas. Banditry is common along the major thoroughfares despite military patrols attempting to stamp it out.
For many the nation is split into four major geographical areas (although there are more when the nation is looked at more closely), these are the northern plains that dominate half of Hothior, the western escarpment which is a series of low hills and grassland plateaus that stretch from the foot of the Gryphon Mountains, the Tundyr region which is a series of rolling hills and plains around the upper and lower Tundyr Rivers, and the wild east, a region of more rugged terrain that gives Hothior its only direct connection to the sea.
Hothiorian culture is seen by many to be repressed but infact flourishes in the face of repression. Hothior produces many of the greatest composers, musicians, and dancers of this time. It is because of this that many of the towns have theatres for the numerous performing companies and musical troupes that tour the realm. Even the villages are visited by the less famous local performers.
Religion is instrumental to the Hothiorian way of life with all the known religions represented and legal throughout the realm although several of the less reputable faiths are closely monitored. The advisory council to the king has a number of religious leaders on it and they probably exert the greatest influence on Hothiorian politics. Religion is dominated by the Hothiorian Church, a religious and political body that unites the interests of the Hothiorian clergy and represents many faiths. Its ideology is that the pantheon of gods it represents are the many facets of life and it is only through the blessing of these gods that a fruitful life can be lead. People still worship their primary deity but they show respect and reverence to the other gods.
Hothior probably bears the greatest heritage from the once mighty Remvian Empire and its architecture bears testament to that. Many of the buildings are grand and ostentatious bearing a mixture of baroque and gothic styles with tent roofs (sharply sloped roofs) and many onion domes (as seen on the Cathedral of St. Basil’s in Moscow). In the more northern parts of Hothior this architectural style gives way to the spires and ‘Tudor’ style housing more synonymous with Muetar. There also subtle cultural and racial appearances among the people of these northern regions.
The realms that were conquered and unified to form Hothior were the instigators behind the great crusades against Shucassite expansion nearly 800 years ago and the Hothiorian military has changed little since then (except for the introduction of better weaponry and armour). Grim looking knights still make up the cavalry and pikemen and spearmen are the main thrust of the infantry while peasant units are used as archers or as diversionary troops to soak up the enemy.