We had a meeting with the Town Council in the Saltmarsh Town Hall where our new members, Keth and Bryngar, were introduced to the council, the issue of trust came up as Yanev typically let slip that he did not trust Keth, I countered this by asking who, around this table, can honestly say they trust the man sat next to them? They tasked us with following up the investigation of the Thieves Guild and the smuggling operation that we disrupted. The smugglers were arming the Lizard Men and there were rumours of an attack on Saltmarsh. A mercenary force was sent out and although half the Lizard Men were slaughtered only one mercenary survived, but it seems it was never the Lizard Men’s intention to attack Saltmarsh, so what is going on? Obviously the Lizard men are now extremely aggravated so not really approachable.
We have had little success in the past at investigating the Thieves Guild and we suspect somebody within the council as being involved, we tried drawing them out by making out that we already had clues to follow up, but we didn’t get followed when we left the meeting although we are pretty sure the Thieves Guild know who we are and that we are a threat…after all, we captured their ship and it sits in the docks for all to see.
The Town Council gave us authority to question a prisoner they were holding that was a suspected Thieves Guild member, we decided to wait until the following morning when Keth had the correct interrogation spells learnt.
I was very annoyed when Darryl, supported by everyone else, refused to give me the money to buy Elkwin a horse for his Winter’s Rest gift. It was frustrating having to wait until after our next adventure. Meanwhile most of the little personal gold I had left went to pay for materials to make supplies for the market stall. I delivered these to Elkwin at the Silver Sickle and spent the night there. By the morning Elkwin was smiling again, he will get his horse eventually. I asked him if he had suffered personally from the increase in crime I’d been hearing about. He said than he’d not had a break-in since we got our room ransacked before (we suspected Ned may be involved in this), but he had heard that a couple of merchant houses in the docks area had been hit.
Darryl and Keth went to question the gypsy woman that had been caught as a suspected member of the Thieves Guild and was being held by the town guard. Her name was Triestra and although she claimed it was just trinkets she had stolen, Keth was able to determine that she had robbed a merchant house with an accomplice called Kenrick, he had been wounded on their escape through the sewers and had been left lying on a sandbank (she claimed he was hidden at the back of the gypsy camp but her thoughts revealed the truth), she feared for his survival. Keth felt he would know the street where the sewer entrance was if he saw it. Triestra wanted us to bale her out with 150gp but we thought that would be counter-productive at this stage.
Darryl had also been off seeing one of his informants and had a job to do as a favour to one. He had to see if some guy’s ex-girlfriend was being followed from the Cat & Fiddle, so he and Bryngar went off to do this, seems they didn’t have a lot of joy, I’m sure Darryl can expand on this, but when he met his informant again he got a tip-off that a ship was coming in at mid-day that was going to be hit by the thieves guild that evening.
We went down to the docks and to our ship. The harbour master confirmed that there was indeed a ship due in called the Sea Maiden and it would heave-to a couple of moorings along the quayside from ours (The Sea Ghost). We thought we would wait on our ship, keeping watch to see what happened.
The Sea Maiden duly arrived around mid-day as expected and pulled in at the quayside. She was a spendid ship of a smilar size to our own and a kind popular with merchants.
Early on Bryngar thought he saw a pale skinny bloke watching the ship. It may have just been a dock worker but they were acting suspiciously.
Later a small boy brought us a message that Oswald Nesrillan wanted to buy us all lunch at the Dolphin, Keth remained keeping an eye out here while we went to see what he wanted, it seems he was just warning us to keep our investigations quiet as he felt we were in danger from the Thieves Guild. We enjoyed the expensive food and drink and returned to the Sea Ghost.
We had a visit from Captain Dellan Redbeard, the dodgy old sea-dog who had supposedly been looking after our ship while we were away, he informed us that he had taken out ship out around the islands and reefs while we were away and cheerfully told us it hadn’t been damaged. Thats just as well for his sake, he is a useless old drunk, we need to find somebody else more capable. We did, however, learn that the Sea Maiden brought goods from Soren among other places.
While our attention was diverted Darryl thought he saw somebody watching our ship and took off after them. He came back a little later saying he had to meet a “gorgeous” woman called Keleena at the Cat & Fiddle who had handed this guy over to the town guard. The description of this Keleena matched perfectly the female mage from the wanted posters at the Town Hall who we had been warned of as dangerous. This hinted of her link to the thieves guild and suggested to us that Darryl had been enchanted.
Darryl knew we had an important job to do here and although he is one for the ladies he was even acting a bit wierd for him, I cast detect magic on him and we questioned him about things known only to us and he seemed himself. The others decided to go with him to meet this woman but first they wanted to see the man who had supposedly been spying on us but he wasn’t at the town hall where Kaleena had taken him. We went along and I called Lupin and left him guarding the Sea Ghost. I was not confident about Darryl’s story and suspected a trap or diversion.
It turned out that nobody had heard of anybody called Keleena, neither did they have any prisoners brought in today. Darryl had obviously been enchanted by this stage, and we were very wary on arriving at the Cat & Fiddle. Keth went and spoke to a town guard patrol to elicit some assistance if there was trouble. By this time I was becoming very nervous about leaving the Sea Ghost and decided to go back there as quickly as i could, and its a good job that I did as my suspicions were well founded.
Lupin was very pleased to see me and licked my face excitedly. I looked over toward the Sea Maiden to see a small craft, heavily laden with either contraband or stolen goods, frantically paddling away.
I cast spider climb on myself and scampered after them along the sides of the quay, keeping in the shadows and I sent Lupin to the Cat & Fiddle and told him to howl when he was outside, hoping the others would recognise him and follow, he had to try and keep out of sight as much as possible so as not to raise too much alarm in the town.
I followed the small boat to the entrance to the town sewers that we had entered once before whilst in pursuit of some thieves from the market. At that time we had given up the chase after a dreadful sense of foreboding have overtaken us in the tunnels. Darryl had been particularly affected by this. I waited at the entrance 15 minutes or so until Lupin returned with the rest of the party. It seemed it was likely that this Keleena meeting had indeed just been a distraction.
I got out our folding boat and we clambered in and set of in pursuit of the villains, Bryngar all the while keeping careful track of our progress. At the first T junction Keth sent Latrine, his rat familiar, along the tunnel to the left, while we investigated to the right. Latrine soon encountered undead and returned very afraid, while we continued, following the paths of easy boat access. I used the remaining spider climb spell to scout ahead a little upon reaching a chamber with two exit passeages, along the tunnel I chose I could hear or see nothing ahead so when the others arrived we chose the other path. Eventually we came to a chamber that had a locked grille on one of the exits, the lock had recently been turned. We were on the right trail.
Darryl picked the lock easily and we entered the passage, it led to another chamber with a sandbank and an empty boat moored on the sand. Footprints showed evidence of a passage hidden in the wall here and after 20 mins or so we gained access. We could see a heavy iron clad doorway leading from this chamber but in our path stood a 9ft tall creature with rubbery skin and sharp claws. Bits of rotting flesh fell from it and by the stench we could tell it was undead.
Darryl quickly side footed the monster and pushed Bryngar into its path who then started being slammed by the foul thing, but he gave as good as he got, while Darryl tumbled round behind the creature and attacked from its rear. I meanwhile fired magic arrows into it, and Yanev attempted to turn it (to no avail). Keth tried some spells without much luck but mostly kept out of the way, he was ill prepared for this adventure as he just expected to be asking questions today.
After a while we eventually overcame the beast but Bryngar was fairly badly hit being in the front line. We had to do some healing and wound curing on him to get him back to a state of reasonable health, but at least we are now ready to go on! I will try to salvage as many arrows as I can, I think we will need them.